AoeStats
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Nomad

510367554Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 40m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1361
+17
🇹🇼 Japanese · Taiwan
1353
+17
🇨🇭 Georgians · Switzerland
1390
-17
🇨🇭 Varangians · Switzerland
1382
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,840 11:08 27:15 — ⛏ Fish Boom into Galleys FC
34 1,356 14:16 18:55 33:09 ⛏ Fish Boom FC
31 1,242 13:52 19:34 37:44 ⛏ Fish Boom FC
21 845 13:42 17:47 35:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,215 12,578 7,290 2,900 38,983 41,966
15,285 13,110 5,575 3,325 37,295 40,035
10,775 12,202 2,950 1,080 27,007 27,482
9,940 9,838 3,110 2,475 25,363 29,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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