AoeStats
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Lombardia

510190319Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 46m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
702
+14
🇦🇷 Varangians · Argentina
689
+15
🇦🇷 Maya · Argentina
669
-15
🇦🇷 Khmer · Argentina
659
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,306 10:49 21:25 36:20
14 673 8:00 14:17 31:26 ⛏ Fast Castle
12 559 12:44 25:59 39:10 ⚔ Scout Rush
9 403 9:41 22:30 42:23 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
21,430 12,200 9,430 1,150 44,210 48,761
11,170 11,865 5,005 1,500 29,540 34,099
14,835 7,795 3,460 850 26,940 33,147
9,280 6,140 5,360 570 21,350 22,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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