AoeStats
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Black Forest

509492698Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 5m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Goths · Russia
696
+14
🇫🇷 Franks · France
616
+17
🇷🇺 Spanish · Russia
604
+17
🇺🇸 Britons · United States
653
-16
🇮🇹 Varangians · Italy
638
-16
🇨🇦 Chinese · Canada
629
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 91 — — —
17 89 — — —
11 58 — — —
10 50 — — —
10 54 — — —
8 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 75 50 0 775 496
550 120 0 0 670 730
550 60 0 0 610 595
350 147 50 0 547 236
250 266 0 0 516 517
100 189 0 0 289 268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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