AoeStats
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Black Forest

510041657Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 87m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Georgians · Brazil
939
+13
🇺🇸 Bohemians · United States
927
+13
🇦🇺 Burmese · Australia
857
+16
🇲🇽 Aztecs · Mexico
907
-16
🇱🇻 Romans · Latvia
881
-15
800
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 2,349 13:43 21:49 38:21 ⛏ Fish Boom FC
18 1,545 12:41 17:32 31:13 ⛏ Fish Boom FC
16 1,434 12:27 18:34 32:27 ⛏ Fast Castle
15 1,335 11:44 19:45 38:46 ⚔ FC into Scouts
12 1,025 18:13 23:49 36:25 ⛏ Fast Castle
11 952 11:40 19:02 38:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,845 27,068 22,150 3,530 87,593 113,118
22,830 36,226 20,525 6,500 86,081 91,482
26,980 36,370 18,730 3,000 85,080 94,095
28,520 21,908 8,835 3,870 63,133 79,924
21,960 20,728 11,930 4,190 58,808 64,064
18,005 20,365 14,085 3,355 55,810 59,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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