AoeStats
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African Clearing

510385278Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1171
+13
🇩🇪 Goths · Germany
1159
+14
🇹🇼 Burgundians · Taiwan
1130
+15
🇪🇸 Vietnamese · Spain
1103
+16
🇩🇪 Wei · Germany
1184
-18
🇩🇪 Japanese · Germany
1127
-15
🇩🇪 Britons · Germany
1078
-13
🇩🇪 Huns · Germany
1057
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,924 12:06 23:18 41:36 ⚔ M@A into Archers
43 2,141 13:46 22:45 — ⚔ Archer Rush
33 1,632 14:32 20:52 42:38 ⛏ Fast Castle
21 1,028 12:57 19:58 40:29 ⚔ Scout Rush
19 932 15:29 20:18 42:38 ⛏ Fast Castle
16 813 15:06 25:09 45:27 ⚔ Skirmisher Rush
15 761 14:37 20:35 — ⚔ FC into Skirms
14 713 14:02 18:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,160 16,654 11,935 2,650 52,399 53,370
18,725 19,469 9,805 4,050 52,049 52,870
23,340 12,490 12,150 3,290 51,270 55,045
19,815 8,685 14,640 2,900 46,040 47,181
18,795 12,892 5,250 2,625 39,562 43,274
13,825 13,225 3,845 1,175 32,070 32,349
8,370 6,767 3,525 1,770 20,432 21,188
7,100 6,210 3,195 950 17,455 20,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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