AoeStats
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Arena

510377818Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 41m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1179
+14
🇬🇧 Spanish · United Kingdom
1172
+14
🇺🇸 Malians · United States
1138
+15
🇬🇧 Britons · United Kingdom
1135
+15
🇩🇪 Italians · Germany
1202
-18
🇩🇪 Bengalis · Germany
1142
-15
🇩🇪 Persians · Germany
1091
-13
🇩🇪 Cumans · Germany
1069
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,033 10:48 14:26 27:14 ⛏ Fast Castle
43 1,782 10:42 14:41 32:41 ⛏ Fast Castle
32 1,308 11:18 14:57 28:21 ⛏ Fast Castle
25 1,015 10:46 14:59 33:45 ⛏ Fast Castle
22 910 11:12 16:04 34:10 ⛏ Fast Castle
20 832 10:33 15:59 31:24 ⚔ Scout Rush
18 724 9:22 22:59 38:09 ⛏ Fast Castle
14 596 10:50 15:27 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,680 14,840 9,595 2,545 49,660 56,052
15,925 14,565 10,265 4,450 45,205 51,344
17,410 15,415 7,190 1,655 41,670 43,874
17,420 12,320 8,390 2,800 40,930 44,449
16,865 10,130 8,620 850 36,465 39,641
13,500 10,715 6,740 3,460 34,415 36,738
15,865 7,740 7,375 200 31,180 35,721
14,275 7,395 5,065 2,150 28,885 30,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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