AoeStats
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MegaRandom

510371767Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 35m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1219
+13
🇩🇪 Saxons · Germany
1209
+13
🇬🇧 Khmer · United Kingdom
1164
+15
🇬🇧 Ethiopians · United Kingdom
1157
+15
🇩🇪 Vietnamese · Germany
1220
-18
🇩🇪 Persians · Germany
1157
-15
🇩🇪 Britons · Germany
1103
-12
🇩🇪 Huns · Germany
1080
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 2,540 8:43 19:57 — ⚔ Scout Rush
56 1,975 9:15 24:46 — ⚔ Archer Rush
44 1,540 10:30 24:10 — ⚔ Archer Rush
28 1,004 10:16 23:18 — ⚔ Archer Rush
27 946 10:52 14:35 — ⛏ Fast Castle
26 901 11:07 16:11 — ⛏ Fast Castle
22 767 9:47 25:36 — ⚔ Archers into Skirms
16 560 9:37 21:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,730 6,356 5,075 200 26,361 27,665
11,555 5,356 6,300 200 23,411 24,134
8,835 8,658 4,380 990 22,863 24,704
11,460 5,572 4,510 750 22,292 23,057
7,155 9,110 4,905 200 21,370 23,039
8,480 5,030 4,285 370 18,165 18,139
6,675 5,786 4,010 650 17,121 18,820
5,250 7,060 4,505 225 17,040 17,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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