AoeStats
← Miss_Mulberry

Yucatan

510364439Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 40m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1209
+11
🇩🇪 Franks · Germany
1143
+14
🇩🇪 Britons · Germany
1087
+16
🇩🇪 Persians · Germany
1063
+17
🇪🇸 Chinese · Spain
1121
-16
🇳🇴 Lithuanians · Norway
1100
-15
🇦🇹 Danes · Austria
1091
-14
🇬🇧 Japanese · United Kingdom
1058
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,244 10:52 15:14 33:16 ⛏ Fast Castle
37 1,486 12:06 16:00 — ⚔ FC into Skirms
34 1,368 11:12 18:33 38:26
31 1,266 10:58 16:20 30:38 ⛏ Fast Castle
24 972 9:17 18:43 34:37 ⚔ Scout Rush
18 710 11:40 16:24 37:08 ⛏ Fast Castle
17 688 10:43 14:42 32:26 ⛏ Fast Castle
16 647 11:03 15:47 40:19 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,915 11,062 9,920 2,490 45,387 47,489
20,190 9,626 10,370 950 41,136 50,929
15,650 15,290 5,560 3,825 40,325 46,349
12,670 11,964 8,370 2,900 35,904 42,056
13,665 10,740 6,295 2,970 33,670 39,947
12,510 7,675 2,440 3,810 26,435 28,814
8,470 8,631 5,095 1,400 23,596 24,577
8,500 5,765 1,885 950 17,100 17,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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