AoeStats
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Arabia

509626828Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 67m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Huns · Switzerland
1202
+15
🇨🇭 Franks · Switzerland
1200
+15
🇨🇭 Khmer · Switzerland
1133
+26
🇨🇦 Saxons · Canada
1212
-17
🇯🇵 Chinese · Japan
1169
-16
🇷🇴 Armenians · Romania
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,900 10:02 14:26 33:50 ⛏ Fast Castle
28 1,915 11:03 31:37 49:29 ⚔ Drush into Archers
27 1,819 9:42 21:53 42:19 ⚔ Scout Rush
24 1,622 10:26 28:15 44:25 ⚔ M@A into Archers
24 1,614 11:13 20:58 44:00 ⛏ Fast Castle
21 1,425 9:41 21:00 43:11 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,630 16,422 23,320 6,250 89,622 94,250
41,320 24,035 19,055 3,655 88,065 122,405
30,525 25,460 16,740 3,000 75,725 90,975
18,015 28,506 25,340 2,925 74,786 83,923
26,765 24,366 8,495 1,250 60,876 63,591
19,950 18,985 6,590 1,525 47,050 59,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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