AoeStats
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Coastal Forest

510484928Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 48m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1246
+11
🇫🇷 Ethiopians · France
1086
+19
🇮🇳 Ethiopians · India
1138
-15
🇺🇸 Japanese · United States
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,096 9:13 21:57 33:42 ⚔ Archer Rush
42 2,041 11:34 16:47 36:17 ⚔ Fish Boom FC into Archers
39 1,862 11:13 25:03 38:29 ⚔ M@A into Towers into Skirms
32 1,555 11:58 18:01 39:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,690 14,030 9,035 4,350 50,105 57,647
10,700 15,235 12,215 950 39,100 42,460
11,900 11,880 5,635 2,250 31,665 39,021
12,595 11,454 4,755 1,900 30,704 32,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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