AoeStats
← [SAPR] Janstonbeats

Arabia

510018653Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 58m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1129
+17
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1110
+18
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1162
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🇦🇷 Ethiopians · Argentina
1133
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,537 9:18 27:57 53:40 ⚔ Scout Rush
38 2,218 9:11 24:15 48:24 ⚔ Archer Rush
35 2,064 10:01 25:00 43:59 ⚔ Scout Rush
34 1,988 10:23 27:01 41:42

Resources

Player Food Wood Gold Stone Spent Collected
34,055 12,578 15,665 2,850 65,148 76,716
26,400 19,155 12,735 1,545 59,835 62,868
27,995 17,166 8,825 1,290 55,276 62,869
22,020 15,386 10,105 4,300 51,811 54,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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