AoeStats
← [SAPR] Janstonbeats

Arabia

509824458Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1171
+13
🇲🇽 Britons · Mexico
1171
+13
🇫🇷 Ethiopians · France
1112
-14
1084
-12
Player eAPM Actions Feudal Castle Imperial Opening
75 3,076 9:34 22:56 — ⚔ Scouts into Archers into Skirms
42 1,728 10:27 23:34 37:32 ⚔ Archer Rush
40 1,634 9:18 20:21 39:12 ⚔ M@A Rush
34 1,376 9:39 22:58 39:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,720 11,244 6,995 1,600 28,559 29,147
14,460 5,572 6,185 2,080 28,297 31,278
9,875 9,210 7,690 100 26,875 29,424
10,765 7,192 2,830 850 21,637 23,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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