AoeStats
← Master Zio

MegaRandom

509730683Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 56m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1028
+13
🇨🇱 Burgundians · Chile
1013
+13
🇧🇷 Danes · Brazil
990
+14
🇦🇷 Vietnamese · Argentina
961
+16
🇪🇸 Goths · Spain
1092
-19
🇪🇸 Persians · Spain
977
-15
🇪🇸 Khitans · Spain
922
-13
🇳🇱 Danes · Netherlands
815
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 2,718 12:08 18:00 33:41 ⛏ Fast Castle
24 1,344 12:12 22:30 38:26 ⛏ Fast Castle
20 1,134 10:56 25:16 44:27 ⚔ Scout Rush
19 1,089 11:47 18:36 — ⛏ Fast Castle
17 931 11:29 16:31 32:31 ⛏ Fast Castle
14 778 10:48 16:07 40:03 ⛏ Fast Castle
13 753 11:44 16:12 — ⛏ Fast Castle
12 685 13:39 20:15 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,525 19,106 13,170 2,250 49,051 82,728
21,970 13,497 12,270 1,050 48,787 76,658
18,045 18,302 7,710 1,820 45,877 62,442
20,420 12,670 9,075 1,600 43,765 50,315
11,935 20,330 2,635 950 35,850 38,016
12,990 13,428 6,875 1,465 34,758 41,512
12,975 11,593 2,685 1,130 28,383 33,632
14,245 4,970 5,410 1,800 26,425 28,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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