AoeStats
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Arena

508931950Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 121m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1438
+14
🇫🇷 Italians · France
1375
+16
🇦🇪 Berbers · United Arab Emirates
1368
+16
🇷🇺 Wei · Russia
1360
+17
🇨🇦 Varangians · Canada
1459
-19
🇨🇱 Khmer · Chile
1449
-19
🇯🇵 Chinese · Japan
1342
-14
🇨🇳 Mongols · China
1271
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 6,658 10:47 14:22 25:43 ⛏ Fast Castle
47 5,753 11:00 14:55 30:44 ⛏ Fast Castle
46 5,636 9:42 13:45 26:42 ⛏ Fast Castle
44 5,400 11:00 15:00 30:53 ⛏ Fast Castle
44 5,414 11:13 15:47 28:01 ⛏ Fast Castle
40 4,891 10:30 13:18 27:10 ⛏ Fast Castle
38 4,591 10:35 14:25 33:24 ⛏ Fast Castle
23 2,820 10:50 14:06 24:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
217,205 103,600 6,190 3,570 330,565 341,134
.
146,440 88,800 48,720 7,055 291,015 317,866
106,310 102,225 67,405 8,370 284,310 307,993
112,925 65,438 58,590 3,620 240,573 243,929
84,610 80,078 51,350 7,920 223,958 227,622
131,615 27,735 35,360 5,400 200,110 218,764
65,355 51,246 32,915 5,105 154,621 198,809
44,410 66,495 36,775 5,000 152,680 167,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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