AoeStats
← Moonka

MegaRandom

508922221Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 42m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1420
+13
🇰🇷 Britons · South Korea
1407
+14
🇰🇷 Mongols · South Korea
1378
+15
🇰🇷 Hindustanis · South Korea
1321
+18
🇳🇱 Danes · Netherlands
1376
-15
🇷🇺 Byzantines · Russia
1376
-16
🇫🇷 Slavs · France
1348
-15
🇦🇷 Persians · Argentina
1334
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,007 12:37 16:49 31:52 ⛏ Fast Castle
46 1,962 9:40 15:08 — ⚔ Scout Rush
42 1,783 11:09 15:16 32:08 ⛏ Fast Castle
40 1,690 10:07 14:02 39:04 ⛏ Fast Castle
34 1,427 11:26 16:01 29:33 ⛏ Fast Castle
32 1,372 11:09 15:48 34:19 ⛏ Fast Castle
30 1,294 12:26 17:08 — ⛏ Fast Castle
21 898 12:58 18:36 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,210 20,230 10,345 3,000 57,785 61,515
20,235 14,334 9,290 3,600 47,459 49,130
12,000 12,890 10,045 2,900 37,835 41,307
13,735 12,245 7,500 2,600 36,080 41,340
11,800 14,365 3,685 3,850 33,700 36,441
10,035 8,700 4,070 1,700 24,505 27,806
6,795 9,300 2,115 2,675 20,885 21,809
6,680 4,241 980 1,150 13,051 13,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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