AoeStats
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Arena

509345858Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 78m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇺 Khmer · Vanuatu
1048
+16
🇺🇸 Huns · United States
1029
+17
🇲🇽 Spanish · Mexico
1028
+43
🇷🇺 Saxons · Russia
1021
+17
🇬🇧 Persians · United Kingdom
1095
-19
🇮🇪 Saxons · Ireland
1078
-18
🇨🇳 Britons · China
1009
-15
🇩🇪 Hindustanis · Germany
1007
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 4,231 10:36 16:16 29:44 ⛏ Fast Castle
28 2,189 11:05 15:56 31:16 ⛏ Fast Castle
25 1,954 10:52 16:11 33:51 ⛏ Fast Castle
24 1,884 11:22 15:12 28:59 ⛏ Fast Castle
22 1,708 11:50 19:45 30:30 ⛏ Fast Castle
21 1,683 12:18 22:22 42:24 ⛏ Fast Castle
20 1,558 12:21 16:56 33:43 ⛏ Fast Castle
19 1,495 9:39 15:08 27:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,750 36,545 25,565 5,530 122,390 146,124
73,325 20,705 21,420 1,875 117,325 132,450
31,365 33,580 24,345 5,000 94,290 119,023
44,370 21,950 22,695 3,980 92,995 103,925
33,375 33,825 13,655 5,510 86,365 90,003
26,705 22,715 14,790 2,960 67,170 75,682
21,545 19,685 13,820 2,640 57,690 65,598
18,790 11,230 9,990 2,900 42,910 55,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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