AoeStats
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Pilgrims

510158207Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 30m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1166
+16
🇲🇽 Dravidians · Mexico
1148
+17
🇧🇴 Italians · Bolivia
1127
+17
🇳🇱 Ethiopians · Netherlands
1174
-17
🇳🇱 Magyars · Netherlands
1168
-17
🇳🇱 Franks · Netherlands
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 828 12:11 20:15 26:05 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
26 782 12:20 22:32 — ⚔ Fish Boom into Towers FC
21 647 12:02 20:13 — ⚔ Fish Boom into Archers
19 583 8:50 17:43 — ⚔ Fish Boom into Fire Galleys into Archers
17 511 12:39 16:12 — ⛏ Fish Boom FC
16 497 12:40 20:37 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,725 9,273 3,635 885 19,518 21,617
6,390 6,393 2,350 300 15,433 16,345
4,600 7,550 1,985 935 15,070 16,148
5,900 5,660 845 1,375 13,780 14,775
5,100 4,788 935 1,675 12,498 13,664
3,750 4,468 1,270 1,775 11,263 10,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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