AoeStats
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MegaRandom

510154147Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 26m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saxons · France
1179
+16
🇫🇷 Italians · France
1163
+17
🇫🇷 Lithuanians · France
1154
+17
🇳🇱 Ethiopians · Netherlands
1191
-17
🇳🇱 Magyars · Netherlands
1185
-17
🇳🇱 Franks · Netherlands
1169
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,201 9:15 19:43 — ⚔ Scout Rush
30 800 11:09 24:01 — ⚔ Archers into Skirms
28 744 9:41 22:38 — ⚔ Archer Rush
27 714 10:08 18:40 — ⚔ FC into Archers
21 553 10:27 15:54 — ⛏ Fast Castle
19 502 10:29 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,600 5,341 1,525 200 13,666 13,949
5,045 4,722 1,940 100 11,807 12,907
5,295 3,410 1,285 1,300 11,290 11,595
4,935 3,900 1,225 500 10,560 11,865
4,820 4,455 1,030 200 10,505 11,063
4,755 3,582 1,000 200 9,537 11,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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