AoeStats
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MegaRandom

510139344Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 34m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1193
+15
🇳🇱 Magyars · Netherlands
1187
+15
🇦🇷 Magyars · Argentina
1168
-15
🇦🇷 Maya · Argentina
1166
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,853 10:38 30:21 — ⚔ Archer Rush
50 1,712 10:36 27:50 — ⚔ Scout Rush
48 1,637 10:56 28:55 — ⚔ Archer Rush
24 805 11:05 23:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,540 7,530 4,095 200 19,365 20,503
9,140 4,355 2,525 850 16,870 18,711
7,965 4,765 1,475 225 14,430 14,646
5,755 5,541 3,015 30 14,341 15,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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