AoeStats
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Nomad

509228556Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 46m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
819
+11
🇧🇷 Franks · Brazil
768
+13
🇺🇸 Chinese · United States
759
+13
🇨🇴 Varangians · Colombia
776
-16
🇨🇴 Vietnamese · Colombia
700
-12
🇨🇴 Bulgarians · Colombia
608
-9
Player eAPM Actions Feudal Castle Imperial Opening
21 952 17:29 26:09 — ⚔ Fish Boom into Fire Galleys FC into Scouts
17 793 20:05 33:20 — ⚔ Fish Boom into M@A
13 588 17:24 27:56 — ⚔ Fish Boom into M@A
13 594 19:00 34:48 46:00 ⚔ Drush
10 458 17:05 23:33 42:39 ⛏ Fast Castle
8 380 15:51 24:55 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,795 8,865 11,445 850 37,955 41,422
11,090 6,835 2,700 1,430 22,055 26,258
7,345 5,935 4,705 2,305 20,290 21,034
8,950 7,550 2,090 850 19,440 20,083
7,670 6,785 2,645 940 18,040 19,221
6,730 4,805 1,935 1,105 14,575 15,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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