AoeStats
← EL LEON

Black Forest

510172996Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 56m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1102
+14
🇺🇸 Varangians · United States
1036
+16
🇨🇿 Britons · Czechia
1065
-16
🇨🇿 Magyars · Czechia
1029
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,256 11:00 19:01 32:41 ⛏ Fast Castle
40 2,266 14:24 18:16 32:17 ⛏ Fish Boom FC
26 1,489 14:52 18:46 33:44 ⛏ Fast Castle
20 1,101 14:22 18:56 29:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,535 27,809 18,090 1,720 76,154 95,661
34,790 13,092 21,110 3,640 72,632 95,719
18,770 27,153 16,985 2,485 65,393 84,770
14,445 22,530 13,715 1,915 52,605 65,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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