AoeStats
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Fortress

509189929Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 51m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
886
+14
🇹🇷 Mongols · Türkiye
878
+14
🇱🇻 Huns · Latvia
837
+16
🇮🇹 Koreans · Italy
777
+20
🇸🇦 Chinese · Saudi Arabia
887
-18
🇺🇸 Mongols · United States
864
-17
🇦🇷 Ethiopians · Argentina
816
-15
🇺🇸 Japanese · United States
794
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,217 8:13 12:09 26:54 ⛏ Fast Castle
33 1,680 5:35 15:17 33:09 ⛏ Fast Castle
25 1,279 8:45 13:53 42:30 ⛏ Fast Castle
24 1,229 9:32 19:02 35:39 ⛏ Fast Castle
16 851 6:37 15:57 30:31 ⚔ FC into Archers
11 574 9:03 20:34 39:38 ⚔ M@A into Archers
10 531 10:15 14:41 31:24 ⛏ Fast Castle
9 475 9:51 13:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,175 26,950 19,790 3,435 74,350 82,974
34,595 20,560 14,405 1,610 71,170 81,794
24,470 23,160 17,855 2,985 68,470 71,924
15,950 24,750 19,910 3,705 64,315 81,212
13,225 26,205 17,200 2,415 59,045 64,988
19,690 17,315 11,050 2,500 50,555 79,897
14,210 14,215 6,990 810 36,225 51,042
13,000 10,410 4,885 1,640 29,935 34,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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