AoeStats
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Arena

509878977Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 42m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
948
+15
🇮🇳 Saracens · India
941
+15
🇫🇴 Romans · Faroe Islands
933
+16
🇨🇳 Saxons · China
928
+16
979
-18
🇨🇳 Bohemians · China
957
-17
🇧🇷 Saxons · Brazil
920
-15
🇳🇱 Franks · Netherlands
848
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,264 11:37 18:37 31:03 ⛏ Fast Castle
27 1,147 11:43 15:54 33:06 ⛏ Fast Castle
27 1,143 12:28 21:38 27:46 ⛏ Fast Castle
23 972 9:08 19:46 32:57 ⚔ Towers FC
22 918 13:51 18:55 33:52 ⛏ Fast Castle
20 832 10:27 15:01 28:53 ⛏ Fast Castle
16 684 12:28 15:59 28:25 ⛏ Fast Castle
15 636 10:11 16:59 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,920 15,335 12,320 950 51,525 58,332
18,415 14,115 10,110 3,030 45,670 56,259
18,640 16,645 7,565 2,185 45,035 50,782
16,795 10,070 7,725 1,500 36,090 38,252
15,695 10,740 7,585 1,705 35,725 40,905
15,050 9,570 7,150 100 31,870 36,825
9,150 8,520 5,960 1,050 24,680 32,091
6,635 8,185 4,325 3,200 22,345 23,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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