AoeStats
← FredoLeBeau

Arena

508917334Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 47m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1045
+15
🇺🇸 Slavs · United States
1019
+16
🇦🇷 Celts · Argentina
991
+17
🇬🇧 Britons · United Kingdom
981
+17
🇹🇷 Poles · Türkiye
1067
-18
🇦🇷 Danes · Argentina
1038
-17
🇨🇳 Spanish · China
998
-16
🇹🇷 Italians · Türkiye
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,503 10:32 15:40 32:32 ⛏ Fast Castle
38 1,802 11:27 15:49 34:59 ⛏ Fast Castle
38 1,780 13:45 19:21 34:47 ⛏ Fast Castle
35 1,642 10:58 15:38 33:07 ⛏ Fast Castle
24 1,144 12:06 16:13 32:13 ⛏ Fast Castle
24 1,118 12:05 16:01 31:17 ⛏ Fast Castle
22 1,060 10:35 14:44 30:21 ⛏ Fast Castle
20 927 10:21 16:33 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,555 23,350 13,310 3,450 60,665 67,312
16,535 24,605 12,290 2,310 55,740 74,845
23,015 15,765 9,680 2,150 50,610 53,361
25,225 17,025 7,090 950 50,290 74,461
19,975 11,700 10,140 3,000 44,815 58,921
16,385 12,235 8,480 1,765 38,865 40,981
9,475 10,390 10,590 755 31,210 36,976
14,095 9,994 4,955 1,260 30,304 34,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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