AoeStats
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African Clearing

510582123Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 5m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1305
+12
🇩🇪 Mongols · Germany
1300
+12
🇳🇱 Mongols · Netherlands
1286
+13
🇪🇸 Mongols · Spain
1268
-15
🇦🇷 Varangians · Argentina
1193
-11
🇭🇰 Vietnamese · Hong Kong SAR China
1171
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 227 — — —
36 202 — — —
32 179 — — —
31 171 — — —
19 104 — — —
19 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 575 50 100 1,325 615
550 425 50 100 1,125 469
450 325 50 100 925 381
200 275 0 100 575 36
0 375 0 100 475 150
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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