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Pilgrims

509993006Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 37m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
66 2,466 12:53 21:40 29:20 ⛏ Fish Boom FC
35 1,330 11:36 17:12 30:15 ⛏ Fish Boom into Galleys FC
35 1,333 11:24 16:13 31:06 ⛏ Fish Boom FC
34 1,285 12:27 16:23 32:52 ⛏ Fish Boom FC
32 1,195 11:02 18:07 31:40 ⚔ Fish Boom into Skirms
27 1,028 13:00 19:26 — ⛏ Fish Boom into Fire Galleys into Galleys FC
25 940 11:44 16:44 — ⛏ Fish Boom FC
18 692 9:54 24:53 37:10 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,745 16,085 7,685 3,350 42,865 47,998
17,990 15,610 6,815 1,050 41,465 46,927
11,350 16,980 9,375 1,755 39,460 42,704
18,475 11,036 8,720 1,200 39,431 42,682
12,675 12,375 5,220 3,435 33,705 42,271
10,685 13,431 3,860 2,180 30,156 38,713
10,425 10,055 2,280 725 23,485 25,610
8,145 7,660 2,175 975 18,955 20,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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