AoeStats
← Fred's real son

MegaRandom

510329914Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
1525
+12
🇭🇰 Tatars · Hong Kong SAR China
1501
+13
🇭🇰 Saxons · Hong Kong SAR China
1492
+13
🇭🇰 Khmer · Hong Kong SAR China
1481
+14
🇩🇪 Saxons · Germany
1453
-13
🇨🇳 Persians · China
1432
-13
🇨🇳 Hindustanis · China
1432
-13
🇻🇳 Maya · Vietnam
1431
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,059 9:31 17:42 34:00 ⛏ Fast Castle
44 1,895 12:17 19:46 35:03 ⛏ Fast Castle
42 1,798 12:28 15:54 35:33 ⛏ Fast Castle
41 1,774 11:49 16:01 34:30 ⛏ Fast Castle
40 1,697 11:09 17:20 30:49 ⛏ Fish Boom FC
34 1,464 10:59 15:13 29:58 ⛏ Fast Castle
34 1,474 11:38 15:01 34:43 ⛏ Fast Castle
28 1,204 11:27 15:40 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,910 17,247 11,940 3,105 63,202 69,765
23,830 18,467 16,515 850 59,662 69,190
21,055 12,331 7,810 1,780 42,976 46,168
23,560 11,429 7,030 430 42,449 43,538
14,620 16,700 9,535 950 41,805 43,975
13,460 17,100 7,650 1,400 39,610 48,167
18,095 8,607 8,045 2,420 37,167 45,599
11,925 9,633 6,050 2,150 29,758 31,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.