AoeStats
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African Clearing

510325314Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 36m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1629
+11
🇫🇷 Huns · France
1625
+11
🇨🇦 Khitans · Canada
1568
+13
🇺🇸 Koreans · United States
1528
+16
🇭🇰 Bohemians · Hong Kong SAR China
1539
-14
🇭🇰 Tatars · Hong Kong SAR China
1514
-13
🇭🇰 Varangians · Hong Kong SAR China
1504
-12
🇭🇰 Persians · Hong Kong SAR China
1493
-12
Player eAPM Actions Feudal Castle Imperial Opening
81 2,938 11:43 27:39 — ⚔ Scout Rush
53 1,939 12:33 16:45 — ⛏ Fast Castle
40 1,456 14:27 19:11 — ⛏ Fast Castle
39 1,432 13:58 25:26 — ⚔ Tower Rush
38 1,375 14:33 19:50 — ⛏ Fish Boom FC
34 1,227 12:22 28:21 — ⚔ Towers into Scouts
25 924 13:35 18:48 — ⛏ Fast Castle
22 804 12:46 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,750 13,205 7,635 305 29,895 30,515
9,175 15,451 3,455 1,150 29,231 29,691
8,280 11,243 6,045 950 26,518 27,176
11,680 5,400 670 200 17,950 19,049
7,990 6,674 935 2,350 17,949 17,642
6,510 3,536 1,375 950 12,371 12,640
3,820 3,598 890 1,100 9,408 9,756
3,400 1,872 100 585 5,957 7,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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