AoeStats
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Arabia

510104111Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Georgians · Hong Kong SAR China
1517
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1497
+15
🇭🇰 Saxons · Hong Kong SAR China
1461
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🇭🇰 Khmer · Hong Kong SAR China
1449
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🇭🇰 Magyars · Hong Kong SAR China
1512
-17
🇨🇳 Franks · China
1489
-16
🇨🇳 Koreans · China
1427
-14
🇨🇳 Huns · China
1427
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,346 8:55 22:02 38:32 ⚔ Scout Rush
47 2,140 8:57 23:00 34:55 ⚔ Archer Rush
33 1,491 9:37 24:06 36:43 ⚔ Archer Rush
32 1,467 9:24 22:47 — ⚔ Archer Rush
30 1,354 9:27 21:29 39:06 ⚔ Scout Rush
29 1,302 9:07 24:50 42:29 ⚔ Scout Rush
29 1,338 8:28 21:36 41:21 ⚔ Scout Rush
21 957 9:24 25:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,610 20,588 12,645 3,850 52,693 60,503
23,950 11,791 13,585 850 50,176 51,740
14,985 14,934 9,365 1,325 40,609 48,285
14,720 14,197 9,910 1,730 40,557 45,875
22,965 8,879 7,335 950 40,129 64,693
18,805 10,789 5,630 1,050 36,274 42,048
6,025 6,330 3,380 1,005 16,740 19,009
8,000 3,859 2,045 0 13,904 14,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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