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← [GUTZI] Imperatore

MegaRandom

508934253Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 47m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,703 10:04 14:02 27:19 ⛏ Fast Castle
33 1,587 10:14 12:54 26:00 ⛏ Fast Castle
32 1,525 11:48 17:29 32:12 ⛏ Fish Boom FC
27 1,307 9:23 15:56 34:23 ⚔ Scout Rush
26 1,226 9:11 20:59 41:29 ⚔ Archers into Skirms
26 1,259 10:28 17:25 30:11 ⚔ Fish Boom FC into Skirms
22 1,045 11:01 15:31 26:30 ⛏ Fast Castle
22 1,047 11:37 16:35 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,735 22,414 17,985 2,830 67,964 84,834
28,220 12,450 15,005 4,855 60,530 74,349
20,390 19,381 13,915 1,885 55,571 74,242
13,310 19,760 11,730 1,500 46,300 52,801
21,215 12,164 7,610 2,805 43,794 49,248
18,965 8,024 13,035 985 41,009 44,009
13,745 18,665 6,590 1,570 40,570 51,015
18,840 11,655 6,260 3,385 40,140 41,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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