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Oasis

510125489Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 54m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1415
+13
🇷🇺 Portuguese · Russia
1397
+14
🇺🇸 Varangians · United States
1354
-14
🇺🇸 Sicilians · United States
1350
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,949 11:01 14:46 37:46 ⛏ Fast Castle
31 1,679 9:56 14:34 33:18 ⛏ Fast Castle
23 1,284 11:48 24:02 — ⚔ Towers into Skirms
22 1,219 10:07 18:02 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,280 16,050 18,040 2,900 68,270 76,068
20,590 20,027 19,910 5,375 65,902 71,551
23,990 15,869 12,635 2,720 55,214 57,687
7,855 8,401 1,550 2,315 20,121 21,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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