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Arena

509861755Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 43m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1513
+11
🇳🇴 Poles · Norway
1463
+13
🇷🇺 Portuguese · Russia
1401
-12
1398
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,536 8:31 18:49 37:03 ⚔ Scout Rush
40 1,750 11:13 14:53 28:55 ⚔ FC into Scouts
39 1,682 10:53 14:18 43:16 ⛏ Fast Castle
27 1,190 9:16 13:53 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,125 15,295 10,865 2,905 54,190 63,445
20,000 13,345 11,325 1,400 46,070 48,586
16,550 8,035 6,770 3,725 35,080 37,286
12,745 7,125 7,960 3,640 31,470 36,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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