AoeStats
← Dr. Oranje

Oasis

509422337Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 51m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mapuche · Netherlands
1232
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1227
+13
🇳🇱 Hindustanis · Netherlands
1022
+21
🇺🇸 Georgians · United States
1210
-18
🇺🇸 Vikings · United States
1140
-15
🇧🇪 Ethiopians · Belgium
1107
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,436 10:15 26:01 — ⚔ M@A into Archers
28 1,436 11:16 29:31 — ⚔ Tower Rush
20 1,003 11:39 15:41 41:00 ⛏ Fast Castle
19 982 12:02 17:34 41:53 ⚔ FC into Champis
17 864 13:02 19:27 33:50 ⛏ Fast Castle
2 105 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,910 11,235 8,680 1,050 46,875 54,273
15,780 15,530 10,850 1,050 43,210 63,459
18,920 9,890 7,410 3,000 39,220 42,942
14,095 12,775 8,870 2,525 38,265 44,019
8,750 7,244 4,590 0 20,584 23,384
200 50 50 0 300 259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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