AoeStats
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Arabia

510793054Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1386
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1331
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1274
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1266
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1368
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1367
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1091
-8
Player eAPM Actions Feudal Castle Imperial Opening
87 4,683 10:36 23:32 43:04 ⚔ Archer Rush
52 2,821 9:05 24:05 44:43 ⚔ Scout Rush
50 2,677 8:39 21:51 42:38 ⚔ Archer Rush
46 2,462 8:45 25:28 45:11 ⚔ Scout Rush
45 2,418 9:08 21:02 40:12 ⚔ Scout Rush
44 2,379 10:49 24:42 — ⚔ Archers into Skirms
35 1,902 9:19 21:22 35:13 ⚔ Scout Rush
21 1,137 11:32 28:20 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,915 10,319 21,820 1,700 63,754 66,304
28,570 13,045 18,920 2,910 63,445 67,580
32,010 10,416 16,470 2,170 61,066 73,360
28,965 17,279 8,315 1,700 56,259 62,456
19,125 26,638 8,145 1,075 54,983 59,294
12,420 20,765 15,590 2,920 51,695 59,203
17,500 15,961 12,060 750 46,271 52,110
8,375 8,576 4,155 1,525 22,631 23,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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