AoeStats
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Nomad

510449782Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 54m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1303
+17
🇵🇪 Spanish · Peru
1288
+18
🇺🇸 Varangians · United States
1277
+18
🇺🇸 Koreans · United States
1277
+18
🇺🇸 Malay · United States
1426
-22
🇺🇸 Japanese · United States
1357
-19
🇨🇴 Tupi · Colombia
1258
-15
🇺🇸 Koreans · United States
1246
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,630 14:22 24:47 — ⚔ Fish Boom into Towers into Archers FC
38 2,067 12:28 20:32 49:59 ⚔ Fish Boom into Towers FC
38 2,033 13:52 18:48 — ⛏ Fish Boom into Galleys FC
33 1,796 13:28 19:59 39:34 ⛏ Fish Boom into Fire Galleys FC
33 1,781 14:31 19:17 41:27 ⚔ Fish Boom into Champis FC into Galleys
29 1,558 13:20 22:07 52:43 ⛏ Fish Boom into Fire Galleys FC
22 1,199 13:21 22:03 — ⚔ Fish Boom into Archers
20 1,074 13:38 18:24 38:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,030 16,498 7,485 5,505 49,518 71,012
14,915 17,365 12,810 2,700 47,790 58,848
20,495 11,366 11,690 2,350 45,901 49,908
9,725 21,995 6,895 5,655 44,270 47,670
16,875 16,239 4,405 2,330 39,849 39,686
13,795 13,658 4,805 1,110 33,368 33,734
11,300 14,785 4,745 1,560 32,390 32,815
10,050 9,878 1,410 2,630 23,968 23,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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