AoeStats
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Black Forest

510226916Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 56m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1449
+13
🇨🇳 Hindustanis · China
1429
+14
🇹🇼 Teutons · Taiwan
1310
+18
🇺🇸 Danes · United States
1299
+18
🇦🇷 Italians · Argentina
1446
-19
🇦🇷 Danes · Argentina
1378
-16
🇺🇾 Saracens · Uruguay
1333
-14
🇦🇷 Khmer · Argentina
1321
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,795 10:23 14:31 28:29 ⛏ Fast Castle
47 2,688 10:00 23:09 49:04 ⚔ Skirmisher Rush
42 2,375 10:24 14:15 28:26 ⛏ Fast Castle
40 2,294 10:25 14:24 26:48 ⛏ Fast Castle
36 2,028 9:03 18:47 32:57 ⚔ Archer Rush
31 1,754 11:41 15:43 28:13 ⛏ Fast Castle
24 1,344 11:55 22:57 34:22 ⛏ Fast Castle
16 918 9:26 23:49 38:46 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
67,490 15,815 29,520 1,265 114,090 130,929
28,980 39,625 25,175 7,430 101,210 108,638
33,070 18,695 19,580 3,360 74,705 108,288
15,665 26,820 21,335 1,600 65,420 73,971
21,245 21,675 16,255 3,765 62,940 83,657
21,205 22,091 2,380 2,010 47,686 50,628
16,610 17,667 7,140 1,905 43,322 43,976
11,550 8,390 2,140 4,400 26,480 31,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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