AoeStats
← HighTowerM8

MegaRandom

510847004Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 61m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
899
+18
🇱🇻 Magyars · Latvia
890
+18
🇨🇿 Goths · Czechia
956
-18
🇹🇷 Varangians · Türkiye
934
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,019 11:29 16:04 33:45 ⛏ Fast Castle
21 1,283 10:33 18:01 33:34 ⛏ Fast Castle
15 903 9:42 22:12 34:45
13 785 10:08 19:21 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,680 15,005 27,045 4,070 79,800 92,926
23,560 12,140 25,770 2,700 64,170 65,377
30,265 10,365 18,865 4,200 63,695 68,625
30,865 19,776 7,540 2,250 60,431 65,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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