AoeStats
← Ziko

Coastal Forest

511017085Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 26m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1406
+17
🇫🇷 Varangians · France
1402
+18
1447
-18
🇨🇳 Inca · China
1432
-17
Player eAPM Actions Feudal Castle Imperial Opening
77 2,043 10:51 23:09 — ⚔ Drush
58 1,523 9:03 21:06 — ⚔ Fish Boom into Scouts
47 1,245 9:18 21:26 — ⚔ Scout Rush
40 1,070 10:26 16:46 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,710 4,696 725 960 12,091 12,382
6,805 2,790 1,850 0 11,445 11,874
5,550 4,445 670 30 10,695 11,990
4,830 3,964 1,020 200 10,014 12,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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