AoeStats
← Ziko

Arabia

511012511Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 27m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Varangians · Romania
1479
+14
🇷🇪 Japanese · Réunion
1309
+20
🇫🇷 Varangians · France
1423
-17
🇫🇷 Mapuche · France
1419
-17
Player eAPM Actions Feudal Castle Imperial Opening
90 2,475 10:06 22:55 — ⚔ M@A into Archers
79 2,178 9:06 26:15 — ⚔ Scout Rush
58 1,594 8:58 27:20 — ⚔ Scout Rush
45 1,246 9:26 25:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,425 6,710 3,250 200 16,585 17,197
7,950 3,820 700 0 12,470 13,176
4,500 4,120 2,215 0 10,835 11,469
6,300 3,997 350 125 10,772 12,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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