AoeStats
← Ziko

Black Forest

510769608Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 57m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1382
+10
🇫🇷 Mapuche · France
1378
+10
🇫🇷 Goths · France
962
+26
🇧🇪 Britons · Belgium
1257
-16
🇫🇷 Ethiopians · France
1234
-16
🇨🇳 Celts · China
1187
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,682 11:44 16:31 28:13 ⛏ Fish Boom FC
46 2,636 12:00 15:32 29:59 ⛏ Fast Castle
41 2,398 11:35 15:17 29:49 ⛏ Fast Castle
26 1,518 11:29 16:22 35:25 ⛏ Fast Castle
20 1,137 12:47 17:48 34:55 ⛏ Fish Boom FC
16 922 14:05 17:58 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,960 34,833 23,090 5,015 110,898 121,408
33,980 37,403 24,425 4,400 100,208 124,977
35,420 24,683 23,785 1,700 85,588 109,596
37,845 20,911 19,605 850 79,211 93,778
17,315 27,376 13,405 2,425 60,521 73,530
17,035 15,289 6,735 2,880 41,939 46,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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