AoeStats
← hugo94

Oasis

507802983Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 40m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
755
+17
🇳🇱 Bohemians · Netherlands
755
+17
🇪🇸 Britons · Spain
821
-20
🇪🇸 Bohemians · Spain
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 899 11:48 16:25 33:05 ⛏ Fast Castle
17 695 12:51 18:15 34:56 ⛏ Fast Castle
16 652 10:37 21:28 36:32 ⛏ Fast Castle
14 552 10:26 19:47 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,900 9,745 8,470 2,605 39,720 47,780
12,680 15,615 6,170 2,455 36,920 42,105
10,675 12,305 8,425 1,050 32,455 39,931
10,840 8,385 4,710 1,400 25,335 31,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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