AoeStats
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Fortress

510123871Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 53m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1273
+16
🇨🇳 Celts · China
1267
+17
🇨🇳 Cumans · China
1213
+19
🇦🇷 Lithuanians · Argentina
1305
-18
🇦🇺 Bengalis · Australia
1288
-17
🇬🇷 Maya · Greece
1279
-17
🇲🇽 Khmer · Mexico
1246
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,199 8:59 14:10 31:18 ⛏ Fast Castle
40 2,107 7:36 11:16 28:35 ⛏ Fast Castle
39 2,079 7:50 11:51 29:13 ⛏ Fast Castle
34 1,788 5:58 15:36 20:17 ◆ FC into Fast Imp
32 1,702 7:25 11:13 24:18 ⛏ Fast Castle
31 1,636 7:14 10:55 25:41 ⛏ Fast Castle
30 1,572 7:11 11:12 26:09 ⛏ Fast Castle
22 1,185 7:03 10:58 25:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,420 43,489 19,330 3,370 94,609 103,815
45,295 31,830 15,275 2,000 94,400 103,368
39,430 22,030 19,815 3,270 84,545 90,684
41,410 15,020 19,210 5,625 81,265 84,344
29,525 28,070 12,660 2,365 72,620 75,462
25,780 29,625 14,080 880 70,365 82,524
21,395 33,118 10,295 2,150 66,958 99,635
22,795 26,880 14,980 2,280 66,935 77,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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