AoeStats
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Lombardia

510107263Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 2m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Slavs · Vietnam
1309
+13
🇻🇳 Khmer · Vietnam
1264
+15
🇻🇳 Saxons · Vietnam
1258
+15
🇻🇳 Tatars · Vietnam
1104
+20
🇨🇳 Italians · China
1265
-17
🇮🇳 Maya · India
1261
-17
🇨🇱 Goths · Chile
1218
-15
🇨🇴 Magyars · Colombia
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 153 — — —
48 143 — — —
44 131 — — —
40 121 — — —
38 113 — — —
37 111 — — —
36 107 — — —
35 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 585
550 0 0 0 550 397
350 25 0 0 375 227
350 0 0 0 350 351
250 0 0 0 250 341
100 100 0 0 200 172
100 100 0 0 200 190
200 0 0 0 200 312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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