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Arena

508637102Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 33m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1180
+16
🇩🇪 Poles · Germany
1176
+16
🇨🇳 Dravidians · China
1175
+16
🇹🇷 Mongols · Türkiye
1148
+17
🇨🇳 Italians · China
1239
-19
🇹🇼 Italians · Taiwan
1175
-16
🇹🇼 Varangians · Taiwan
1174
-16
🇨🇳 Persians · China
1128
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,467 11:03 14:36 29:11 ⛏ Fast Castle
36 1,199 10:50 15:01 29:31 ⛏ Fast Castle
35 1,163 11:15 15:51 — ⛏ Fast Castle
34 1,153 10:57 15:00 29:42 ⛏ Fast Castle
26 878 13:40 18:22 32:51 ⛏ Fast Castle
24 820 10:33 15:56 — ⛏ Fast Castle
24 813 10:45 14:17 29:40 ⛏ Fast Castle
23 776 10:21 14:46 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,990 10,310 13,555 850 46,705 49,137
16,475 13,850 6,895 2,955 40,175 48,202
18,425 8,620 5,390 1,000 33,435 35,589
18,545 10,185 2,920 1,050 32,700 39,162
12,425 11,780 5,835 1,600 31,640 33,974
13,380 7,935 3,795 1,080 26,190 31,486
9,000 7,220 2,710 1,680 20,610 26,057
8,610 7,065 2,715 2,150 20,540 22,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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