AoeStats
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Black Forest

510540498Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 45m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1015
+15
🇬🇧 Teutons · United Kingdom
1008
+15
🇧🇷 Varangians · Brazil
1000
+15
🇨🇱 Sicilians · Chile
1002
-15
🇬🇷 Britons · Greece
986
-15
🇻🇳 Turks · Vietnam
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,783 10:56 17:28 30:54 ⛏ Fast Castle
34 1,520 11:27 16:14 32:04 ⛏ Fast Castle
25 1,118 13:16 21:20 33:19 ⛏ Fast Castle
20 898 11:52 25:29 37:50 ⚔ M@A into Towers FC
19 841 11:53 18:25 32:50 ⛏ Fast Castle
18 811 13:36 18:39 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,645 40,655 15,105 1,975 80,380 96,016
30,575 15,743 12,340 1,760 60,418 70,676
24,245 13,145 12,660 2,150 52,200 59,884
17,725 13,850 8,105 3,125 42,805 46,580
13,960 17,332 9,205 2,160 42,657 45,835
10,715 9,930 2,080 1,760 24,485 31,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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