AoeStats
← PeterMT2699

Black Forest

510316365Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 51m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
986
+29
🇻🇳 Turks · Vietnam
960
+19
🇹🇼 Danes · Taiwan
1043
-19
🇹🇼 Byzantines · Taiwan
1026
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,721 12:22 17:06 28:48 ⛏ Fast Castle
31 1,591 15:41 19:38 33:32 ⛏ Fish Boom FC
29 1,505 12:29 18:39 30:33 ⛏ Fast Castle
25 1,304 13:56 17:53 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,470 21,897 14,640 3,650 73,657 77,378
29,890 24,675 15,140 3,000 72,705 81,311
33,430 15,746 13,185 2,865 65,226 81,906
20,645 15,864 12,280 3,685 52,474 71,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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