AoeStats
← PeterMT2699

Oasis

509545371Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 97m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1099
+9
🇦🇺 Saxons · Australia
1087
+10
🇻🇳 Byzantines · Vietnam
957
-10
🇺🇸 Celts · United States
938
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 4,032 11:36 20:13 28:11 ⛏ Fast Castle
27 2,682 11:38 16:38 27:24 ⛏ Fast Castle
22 2,117 11:45 17:08 33:19 ⛏ Fast Castle
20 1,983 12:56 21:17 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,030 60,559 53,180 3,295 204,064 207,886
57,210 60,063 58,220 4,290 179,783 213,124
62,010 41,510 41,500 6,920 151,940 178,110
48,600 30,980 47,525 4,550 131,655 186,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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