AoeStats
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Arena

510389396Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 43m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
914
+17
🇨🇿 Teutons · Czechia
912
+17
🇩🇪 Danes · Germany
931
-17
🇩🇪 Saracens · Germany
931
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,381 13:52 20:01 31:24 ⚔ FC into Skirms
28 1,214 11:08 16:14 33:13 ⛏ Fast Castle
19 841 11:16 15:08 — ⛏ Fast Castle
14 609 10:58 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,215 10,405 7,205 2,285 35,110 43,417
14,035 7,310 6,075 3,050 30,470 32,508
7,930 8,475 2,915 985 20,305 21,657
5,215 3,685 865 1,570 11,335 23,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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