AoeStats
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Black Forest

510374059Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 64m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Goths · Serbia
959
+15
🇷🇸 Teutons · Serbia
959
+15
🇩🇪 Danes · Germany
932
-15
🇩🇪 Saracens · Germany
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,252 12:03 19:39 39:06 ⛏ Fast Castle
26 1,674 11:49 17:36 40:03 ⛏ Fast Castle
23 1,466 11:32 18:33 38:18 ⛏ Fast Castle
14 893 11:37 23:17 35:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,475 26,426 19,205 1,670 91,776 102,429
35,090 31,955 23,380 1,270 91,695 100,861
36,420 26,116 22,770 5,240 90,546 114,816
28,925 22,609 23,715 1,985 77,234 102,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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