AoeStats
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MegaRandom

509784896Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 43m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
805
+17
🇨🇴 Varangians · Colombia
797
+17
🇨🇴 Tatars · Colombia
789
+18
🇺🇸 Maya · United States
864
-19
🇲🇽 Teutons · Mexico
845
-18
🇲🇽 Spanish · Mexico
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,370 10:52 25:36 43:34 ⚔ Scouts into Skirms
28 1,204 9:37 21:58 40:08 ⚔ Scout Rush
27 1,168 12:01 19:45 36:37 ⛏ Fish Boom
19 841 12:43 20:08 — ⛏ Fish Boom into Galleys FC
18 786 11:05 22:14 —
16 713 10:52 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,470 11,973 9,535 3,100 43,078 48,419
13,190 12,090 8,535 995 34,810 39,590
7,400 10,492 6,780 1,400 26,072 30,683
10,695 8,078 2,590 850 22,213 24,096
10,525 5,853 2,145 750 19,273 21,588
7,425 5,605 2,430 860 16,320 21,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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